Hell, when I freed the slaves, Icantha didn't mention anything at all. Freeing the slave before going to the tower should have a plot barrier of some sort. I think it's more of a bad quest design rather than a role-playing issue. I mean, when I enter a new map, I usually scout the surrounding area first before I go to the main target. I never knew there was a 3rd option until its too late. If you are playing that character, then it seems fair to miss it? I mean, I get that a lot of people don't realise there's the third option in the tower then feel like it's a non-choice because of precisely what you've described but it doesn't seem that unreasonable as a design to me. In my run where I got it I left Icantha's fodder alone because I wasn't dashing around doing good deeds compulsively for no reason. Who doesn't want more DPS and hit points?Īnybody also missed this talent? Edited Apby Veynn What the hell?! Just because I explored the surrounding area first, and now I don't get to acquire a Talent? This 3rd option may be a "Cruel/Negative:Defiance Bay" option but I wanted it anyway. When I went up the tower, a 3rd option is nowhere to be seen because I already freed the slaves. That includes going to Icanthas house and eventually freeing the slaves without me knowing that there's a purpose for that. What I did "wrong" in this quest is that when I entered Heritage Hill, I explored the map first before going up the tower. This "sustenance" is the group of slaves inside Icantha's house. This third option lets you absorb the souls from the machine when the guy on top of the tower asks you to go to Icantha and get a source of sustenance for him. You get this talent from choosing a 3rd option when dealing with the Engwithian Machine. Gift From The Machine +1 Might 1.05x Maximum Endurance I just found out later when I was about to finish the game. After two months there's just him left clinging to shreds of sanity, trying in vain to figure out a way to deactivate the machine and be released from the suffering.I'm kinda little pissed that I missed this Talent from the Undying Heritage quest. To maintain his sanity, he hunted down men and women in the Hill to infuse his rotting body with living essence and forestall madness, then locked himself and his team in the tower to continue their research. After his initial outburst - after all, he ran hundreds of experiments and achieved nothing, while a random asssassin woke up a machine that lay dormant for two thousand years - the rotting scientist decided to focus on understanding the machine. Of course, they didn't anticipate that Aldhelm's drive would keep his mind fairly intact. The infiltrator killed Trindig and Aldhelm, ensuring they would come back as darguls and keep their secrets. The device activated, acting like a magnet for the souls in the district, anchoring them to their bodies. The infiltrator activated the Engwithan machine while they were asleep. Trindig mentioned that he saw a masked figure with blades at its side lurking around the tower, but Aldhelm dismissed the Leaden Key infiltrator as a trick of shadows. He even tried to ask Icantha, another scholar, for help, but Aldhelm's history of research and more importantly lack of respect for Icantha's own led to her refusing him.Įverything changed on the eleventh day. For eleven days he and his assistant tried to understand the basic workings of the tower and the intentions of the Engwithans. Together with Trindig, his assistant, he set to analyzing the ruins and poring over them with a fine-toothed comb, after gaining access to the inside by unlocking the secrets of the doors. His expertise made him a natural candidate for researching Teir Nowneth, the massive Engwithan tower in Heritage Hill in Defiance Bay. He averts his gaze and holds a hand in front of his face.Īldhelm Graeg is a scholar of animancy who worked at Brackenbury Sanitarium for over fifteen years and made seven tours to Engwithan ruins beyond Solace Vale. His eyes are yellowed and bloodshot, but they flicker with intelligence. Only his bared teeth seem to have escaped decay. When he turns and sees you, he snarls and scuttles behind the adra pedestal. He's barely clothed in filthy rags, and the patches of skin you see are mottled green. A man hunches over the strange mechanism, his spine a sharp ridge rising from his arched back.
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